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WORK
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humana
User Research
PROJECT TYPE
SOFTWARE
DURATION
TECHNIQUE
teammates
overview
PROBLEM
PROBLEM STATEMENT
solution
Research Method
Market Research
Qualitative Research—User Interview
18 interviewees: older adults (65+), geriatricians, and caregivers
research FINDINGS
The usage and the number of medications taken in the United States have been increasing each yearbout 20-30% of people in the state misuse their medication every year, and this is sometimes fatal.
Research 01
Research 03
Research 02
Research 04
Older adults mostly watch TV and use their smartphones instead of tablets; their technology skills vary. Some patients who are visually impaired or suffer from dementia need additional support with hands-free devices or voice assistants.
project goal
User Persona
Based on our user interviews, we found that many older adults receive assistance from their caregivers. Consequently, we decided to define two user personas.
BUSINESS MODEL CANVAS (BMC)
potential risks
RISK 01
Complicated and exhausting verification for the user with multiple medications
TEST GROUP
GROUP A
Taking ≥ 5 medications
CONTROL GROUP
GROUP B
Taking < 5 medications
HYPOTHESIS 02
Compared to the test group, the control group will have a higher percentage of people adhering to taking their medication as instructed.
RISK 02
TEST GROUP
GROUP 2
Receiving multiple reminders
CONTROL GROUP
GROUP 1
Receiving single reminder
HYPOTHESIS 02
Compared to the control group, the test group will have a higher percentage of people adhering to taking their medication as instructed.
experiment–Prep
GROUP 1-A
Taking ≥ 5 medications
Receiving single reminder
GROUP 1-B
Taking < 5 medications
Receiving single reminder
GROUP 2-A
Taking ≥ 5 medications
Receiving multiple reminders
GROUP 2-B
Taking < 5 medications
Receiving multiple reminders
experiment–process
experiment–result
Taking ≥ 5 medications
Receiving single reminder
Taking ≥ 5 medications
Receiving single reminder
Taking < 5 medications
Receiving single reminder
Taking < 5 medications
Receiving single reminder
Taking ≥ 5 medications
Receiving multiple reminders
Taking ≥ 5 medications
Receiving multiple reminders
Taking < 5 medications
Receiving multiple reminders
Taking < 5 medications
Receiving multiple reminders
feedback (from participants)
““When I was in the middle of something, it was intrusive to have to pick up the phone and listen to it. If I could have looked at a text and responded, it would have been less obvious.”
-Tanya, 52
““One time I forgot to charge my phone so that I could not receive any messages. Also, one time my phone volume was too low so I was a couple minutes late to realize I had the recorded message.”
-Sandra, 65
takeaway
What I learned was…
Our team always worked on our project smoothly because every member respected each others' opinions and perspectives while also coming up with their own ideas. Therefore, we were able to find a novel solution and always ahead in terms of votes from other students and professors on every Maker Day so that we got a chance to present our work at Open Studio.
If I had time, I would…
In this program, every team member had to engage in every process, regardless of our majors, so we individually had chances to learn Business. However, we did not have enough time to make a prototype since we only had a week to plan and complete an experiment. If we had had more than a week, we would have conducted a large-scale experiment with more participants while developing a hi-fi prototype or an app.